Add option to save calculated replaygain values to file when played
Since calculating the replaygain values is a rather CPU intensive task it would be great if we can add an option to have LS automatically save the calculated replaygain value of a file back to the source file on disk after it calculated it.
If that’s possible to do we would only have the CPU load for the first time a file is played and after that it wouldn’t need to calculate the RG again.
Comments: 2
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22 Dec, '20
Queen Fiona MergedIt'd be great if we could process the files already in our storage to add ReplayGain there, rather than needing to do it beforehand before uploading. This would add flexibility.
As an additional note, you could also have a switch between 'album' and 'track' modes, if you plan to play an entire album's worth of audio. -
17 Jan
Buster Neece Admin"ReplayGain processing on-server" (suggested by <Hidden> on 2020-12-22), including upvotes (8) and comments (0), was merged into this suggestion.